SacredCMS 2020-04-03
Хостинг в Украине
New Life of the game Sacred Underworld
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Version 16 (2021-03-21)


16.1) New interface.

16.2) Bugs and errors fixes (game and mod).

16.3) Displaying the end time of spells, etc.

16.4) Changes in the behavior of potions.

16.5) Cheat light and brightness control mode.

16.6) Description of installation via Web downloader.

16.1) New interface.

a) In the mod a new concept of the location of the backpack, inventory and characteristic windows (in general — the inventory window) was introduced. They are now arranged in a single line and tied to the top edge of the toolbar. The backpack tabs are shifted to the left and are on top of each other. This innovative arrangement expands the view when the windows are displayed, and allows you to play even with your inventory on. The same applies to the merchant, blacksmith, combo wizard, chest, and exchange/sale windows of the online game. They, in turn, are tied to the top of the inventory windows. In addition, the merchant and combo wizard tabs are shifted to the right and are also on top of each other. The active inventory button (near the hero's portrait) is now hidden when the inventory is on.

b) Shifting the tabs, and more compact arrangement of all the above windows has eliminated the "720px" problem. This problem was that at game screen vertical resolutions less than 768px (particularly 720px), the merchant and combo wizard tabs did not fit in the game screen. And the toolbar was partially overlapping the backpack window.

c) When opening the inventory, the hero still shifts to the left and up, but the shift to the left has been reduced. This allowed the hero to be visually positioned in the center of the inventory window line.

16.2) Bugs and errors fixes (game and mod).

a) "30px" bug — was that right after loading (or starting) the game, the hero's legs were placed in the center of the screen, and after opening/closing the inventory were shifted down by 60px (on average) and stayed that way for the rest of the time. A downshifted hero looks prettier and is more comfortable to play. If the inventory was not opened/closed, the hero's legs would still be in the center of the screen. It was decided to give the hero the necessary displacement initially, without waiting for the inventory to open/close.

Note. The bug is named after the value of the internal game screen offset, which is strictly 30.

b) "CreditsBack button sound" bug — consisted in the fact that the "Cancel" button of the "Credits" screen made a clicking sound, being invisible. This was observed in the "Main Menu" and "Extras" screens. Big thanks for finding the bug to the esteemed Zerisius.

16.3) Displaying the end time of spells, etc.

a) For spells that give bonuses directly to the hero, the expiration time of the corresponding slot is shown.

The same applies to combo attacks if they contain such spells. In addition, you can see the end time of the horse's "Charge Attack".

b) For "Potion of Undead Destruction" and "Potion of Mentors" after their use, the expiration time is shown over their newly appeared images (on the toolbar, to the left of "Health Potion" and to the right of "Potion of Concentration", respectively).

c) For bonuses given by "Sacred statues", the expiration time is shown above the weapon slots after the corresponding icons indicating the essence of these bonuses.

d) Small technical fixes were made in the description of spells and combo attacks, in the description of their parameters. In addition, now the next level of spells is displayed correctly.

16.4) Changes in the behavior of potions.

a) For "Potion of Undead Destruction" and for "Potion of Mentors" the action time is changed according to the potion size. So for the medium vial of potion the time is increased by 1.5 times, and for the large vial — by 2.0 times the action time of the small vial of potion.

b) From now on, the "Potion of Concentration" restores not only combo attacks but also spells, making it more useful to use. This property is also mentioned in the description of this potion. In addition, it restores the horse's "Charge Attack".

16.5) Cheat light and brightness control mode.

a) This mode is activated by the hotkey F7, which is indicated by an icon with diverging arrows, which is located on top of the compass.

b) In this mode you can use three hotkeys:

— Ctrl+F7 — mode of removing shadows in dungeons (caves, basements, etc.), on the edges of locations, inside buildings and, as a side effect, darkness of the night. Displayed by the letter "D" to the left of the icon with arrows.

— Shift+F7 — mode of maximum brightness of NPC (hero, monsters, beasts, etc.). Displayed by the letter "N" to the right and above the arrow icon.

— Ctrl+Shift+F7 — mode of maximum brightness for other 3D objects (chests, barrels, cabinets, bookstands, sarcophagi, etc.). Displayed by the letter "O" to the right and below the icon with arrows.

c) The cheat mode can be deactivated by pressing F7 again, but only when "D", "N" and "O" modes are not activated. They must be deactivated beforehand. Otherwise there will be a warning beep.

16.6) Description of installation via Web downloader.

a) Download the Web downloader itself. From now on it is called loaderNL.exe.

b) Download through Web downloader: settingsNL.cfg, mmG.dll, gameserverNL.exe, sacredNL.exe and configNL.exe.

c) Download the necessary language modules (due to their changes).

To do this, select the installation mode Custom (free choice of items to install).

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