SacredCMS 2020-04-03
New Life of the game Sacred Underworld
Version 15 (2021-02-03)

Version 15 (2021-02-03)


15.1) Separation of the mod and the original game.

15.2) Bug and bug fixes (game and mod).

15.3) Changes in the notebook.

15.4) Information running line.

15.5) The color of the expanded overview map marker.

15.6) Changes in the scripts.

15.7) Changes in the language modules.

15.8) Disabled "System mode".

15.9) Description of installation via Web downloader.

15.1) Separation of the mod and the original game.

From now on the mod and the original game do not depend on each other. Mod has its own files (settingsNL.cfg, mmG.dll, gameserverNL.exe, sacredNL.exe and configNL.exe the default settings are changed in it) and can be run separately, without interfering with running the original game with its settings. In addition, it is now possible to seamlessly rename the file sacredNL.exe (for example, to sacred.exe to work in the Steam environment in this case it is advisable to make a copy of the original file sacred.exe).

In connection with the separation of the mod and the original game, reworked and Web downloader, which is now called loaderNL.exe

WARNING! Due to the separation of the mod and the original game, it is highly desirable to install the mod of version 15 on a clean game. Or at least uninstall the old version of the mod before installing version 15.

15.2) Bug and bug fixes (game and mod).

15.2.1) Fixed some significant bugs in the game.

a) bug F9/F8 gave the ability to pass the quest several times through a quick save (F9) and the subsequent multiple fast loading (F8), each time receiving a reward for the quest, due to the accumulation of dialog windows. In fixing the bug all situations were taken into account, even the highly unlikely ones.

b) bug Language vs FPS was a strong drop in FPS for Russian and Polish. After fixing it, FPS for all languages is almost the same, and the line output speed has doubled. This bug was fixed in version 14 (patch), but its description was not in the list of changes.

c) bug Partner replicas was that the playback of the replicas of the nine possible companions of the main campaign hero (when clicking on them with the mouse) depended on the selected language of the text. For example, Wilbur's remarks could not be heard when Russian, Japanese or Chinese were selected. And remarks of Itaria's novice could be heard only when German was on.

d) bug Riddle in Desert occurred after completing the quest "Riddle in Desert" (to be more exact, after breaking the "right" vase). It consisted in the fact that in the notebook ceased to be added to the quest items (tab Hero | Quest Items) and, even worse, some quests could not be completed. The reason for the bug a bug in the script. The bug was fixed by fixing the code of the script interpreter. In addition, the internal game data is corrected, so that the save file will be written to the correct values.

If, after performing the task "Riddle in Desert" in the NL version earlier than 15 (or in the original version), the game was saved, the error will be present in the save file. This flaw has also been fixed. Now when reading such a save will be made appropriate corrections. And the next time you save the game, the error will no longer be.

There is one nuance. If after the bug "Riddle in Desert" (when it is not fixed) to take a quest with drop-down (or knock-out) quest items and get such an item, it will not be added to the notebook and, therefore, the quest cannot be completed. If you record the game at this point, the corrupted quest will also be recorded in the save file. You can try to fix this by applying the QuestItem N S console command, where N is the item ID, S is the name ID (S is optional), adding the quest item to the notebook. (See additionally video: https://youtu.be/FlP3sXleV8s).

Besides all that, we introduced dynamic editing of the script body, which allowed to get one of the useful set items instead of adding a ring to the notebook (as a quest item) (see item 15.6).

15.2.2) Fixed some bugs and errors of the mod.

a) bug Black logo background was appearing when the loading pictures in the upper left and right corners (and at the bottom, for the progress bar) were not black. Corrected by displaying logos with black background color as transparent. The same way the loading progress-bar was displayed now. Manifestation of these bugs is possible when using non-standard loading pictures, that happens rather rarely. But still it was decided to fix the bug.

b) error Speech Volume Correction was that the speech volume correction did not take into account the volume coefficients for the different audio languages. In addition, these coefficients were recalibrated (about the coefficients and the NL_VOISECORR parameter see section 6.4).

15.3) Changes in the notebook.

New display of quest items.

Items are now continuously rotating around the vertical axis, which gives a better view of them. In addition, for many items adjusted their scale (upwards or downwards).

15.4) Information running line.

In the Main Menu screen an information crawl bar has been added at the top of the screen. The NL_GUI_RUNNING_LINE parameter in the configuration file is responsible for its display. If its value is 0 the crawl line is not displayed. The values 17 specify the styles of displaying the text of the crawl. When you click on the shaded area (where the line is running) in Explorer will open the folder "info" (located in the folder with the game) which contains information files (ChangeLog.doc, ChangeLog_eng.doc, Setting_NL.rtf, Setting_NL_eng.rtf, HotKeys.xls and settings_cfg.xls). Huge thanks to Zerisius for the crawl line idea!

15.5) The color of the expanded overview map marker.

The color of the expanded overview map marker (the cross in its center) now depends on the map position. If the marker is over a named region (e.g., Northern Region or Desert), its color is white. If it is outside the region (e.g., the Seraphim Monastery or the Plains of Tyr-Hadar), its color is yellow. If it is outside the map, its color is red (it is highly discouraged to move to these areas).

15.6) Changes in the scripts.

) Changed the scripts of the "Riddle in Desert" quest. From now on, when the hero breaks the "right" urn, he gets one of the items of the "Icons" set (which is now called "Sacred Objects" in Russian), and which one is a matter of chance. But the funny thing is that now no one knows which urn the treasure is in. After each playthrough, the "right" urn is randomly generated.

15.7) Changes in the language modules.

Corrected some names of items and one set in the Russian language module.

In all language modules added text for the crawl line (see 15.4).

15.8) Disabled "System mode".

From now on there is no so-called "System mode" (hotkey Np.Del). Now, when you press this key, a warning beep sounds. This mode is completely unnecessary to ordinary players. The tab with description of hotkeys of this mode was removed from the extended help. In addition, the description of console commands that were available in "System mode" has been removed.

The go and time commands were retained.

Note. "System mode" is not just disabled its code is completely absent in mmG.dll file.

15.9) Description of installation via Web downloader.

a) Download the Web downloader itself. From now on it is called loaderNL.exe.

b) Downloading via Web downloader: settingsNL.cfg, mmG.dll, gameserverNL.exe, sacredNL.exe configNL.exe.

c) Download the necessary language modules (due to their changes).

To do this, select the installation mode Custom (free choice of items to install).

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